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- PATH=\GAMES\RIFLES
- LINE1=*** Age Of Rifles ***
- LINE3=by SSI
- RUNF=DEMO.EXE
- SETF=SOUND.BAT
- DIRS
- DATA
- GRAPHICS
- SCENARIO
- WORK
-
- FILE
- SAMPLE.AD
- STDPATCH.AD
- INSTALL.BAT
- SOUND.BAT
- GAME.CFG
- A32ALGDG.DLL
- A32ALGFM.DLL
- A32MT32.DLL
- A32PASDG.DLL
- A32PASFM.DLL
- A32PASOP.DLL
- A32SBDG.DLL
- A32SBFM.DLL
- A32SBPDG.DLL
- A32SP1FM.DLL
- A32SP2FM.DLL
- A32SPKR.DLL
- A32TANDY.DLL
- VESA480.DLL
- CT-VOICE.DRV
- DEMO.EXE
- DOS4GW.EXE
- SOUND_PM.EXE
- DIG.INI
- MDI.INI
- SOUND.INI
- SSI1.INI
- 1.VOC
- 2.VOC
- 3.VOC
- 4.VOC
- 5.VOC
- 6.VOC
- 7.VOC
- 8.VOC
- 9.VOC
- 10.VOC
- 11.VOC
- 12.VOC
- 13.VOC
- 14.VOC
- 15.VOC
- 16.VOC
- 17.VOC
- 18.VOC
- 19.VOC
- 20.VOC
- 21.VOC
- 22.VOC
- 23.VOC
- 24.VOC
- 25.VOC
- 26.VOC
- 27.VOC
- 28.VOC
- 29.VOC
- 30.VOC
- 31.VOC
- 32.VOC
- 33.VOC
- 34.VOC
- 35.VOC
- 36.VOC
- 37.VOC
- 38.VOC
- 39.VOC
- 40.VOC
- INTRO.XMI
- ST1_GR0.XMI
- ST1_GR1.XMI
- ST1_GR2.XMI
- ST1_GR3.XMI
- ST2_GR0.XMI
- ST2_GR1.XMI
- ST2_GR2.XMI
- ST2_GR3.XMI
- ST3_GR0.XMI
- ST3_GR1.XMI
- ST3_GR2.XMI
- ST3_GR3.XMI
- DATA\GEOMORPH.DAT
- DATA\H_UNITS.DAT
- DATA\WATER.DAT
- DATA\WEAPONS.DAT
- GRAPHICS\ALLSHAPE.BAT
- GRAPHICS\DEMO.FNT
- GRAPHICS\BACKGRND.LBM
- GRAPHICS\BRASS.LBM
- GRAPHICS\LEATHER.LBM
- GRAPHICS\TITLE.LBM
- GRAPHICS\VICTORY0.LBM
- GRAPHICS\VICTORY1.LBM
- GRAPHICS\VICTORY2.LBM
- GRAPHICS\VICTORY3.LBM
- GRAPHICS\VICTORY4.LBM
- GRAPHICS\WOOD.LBM
- GRAPHICS\BANDS.SHP
- GRAPHICS\HISTORY.SHP
- GRAPHICS\MISC01.SHP
- GRAPHICS\MISC02.SHP
- GRAPHICS\MISC03.SHP
- GRAPHICS\MOUSE.SHP
- GRAPHICS\STANDS00.SHP
- GRAPHICS\STANDS01.SHP
- GRAPHICS\STANDS02.SHP
- GRAPHICS\STANDS03.SHP
- GRAPHICS\STANDS04.SHP
- GRAPHICS\STANDS05.SHP
- GRAPHICS\STANDS06.SHP
- GRAPHICS\STANDS07.SHP
- GRAPHICS\STANDS08.SHP
- GRAPHICS\STANDS09.SHP
- GRAPHICS\STANDS10.SHP
- GRAPHICS\STANDS11.SHP
- GRAPHICS\STANDS12.SHP
- GRAPHICS\STANDS13.SHP
- GRAPHICS\STANDS14.SHP
- GRAPHICS\STANDS15.SHP
- GRAPHICS\STANDS16.SHP
- GRAPHICS\STANDS17.SHP
- GRAPHICS\STANDS18.SHP
- GRAPHICS\TILES11.SHP
- GRAPHICS\TILES12.SHP
- GRAPHICS\TILES13.SHP
- GRAPHICS\UNIFORMS.SHP
- GRAPHICS\WEAPONS.SHP
- SCENARIO\ANTIETAM.SCE
- SCENARIO\BALACLVA.SCE
- SCENARIO\BULLRUN.SCE
- SCENARIO\OMDURMAN.SCE
- SCENARIO\SPICHERN.SCE
- SCENARIO\ANTIETAM.TXT
- SCENARIO\BULLRUN.TXT
- SCENARIO\OMDURMAN.TXT
- SCENARIO\SPICHERN.TXT
- WORK\BALACLVA.OOB
-